Initial idea 2
Game Engines and Programming according to Adams (2014) are base of every game. Programmers are translating the assumptions in enclosed documentation.
Game engines are IDE for game developers. Programmers do not have to think how exactly graphic card is communicating to system to display a pixel. Game engines ease the work and deal with technical aspects of programming.
Image source: https://unity.com/
References: Adams, E. (2014). Fundamentals of game design (Third Edition). Berkeley, CA: New Riders.

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